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Yugioh Goblin Attack Force SD5-EN004
 

Yugioh Goblin Attack Force SD5-EN004

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Condition: Brand new
Payment Options: Money Order,
Condition: Mint/Non-played

•Set: Warrior's Triumph
•Number: SD5-EN004
•Rarity: Common
•Card Type: Monster / Effect
•Edition: 1st
•Level: 4

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

Rulings:
◾ If you attack with "Goblin Attack Force" and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position.
◾ When you attack with "Goblin Attack Force", its Battle Position cannot be changed until the end of your next turn:
◾ Turn 1: You attack with "Goblin Attack Force". It is shifted to Defense Position.
◾ Turn 2: If your opponent takes control of "Goblin Attack Force", they cannot manually change it to Attack Position.
◾ Turn 3: You cannot manually change "Goblin Attack Force" to Attack Position.
◾ Turn 4: If your opponent takes control of "Goblin Attack Force", they can manually change it to Attack Position.
◾ Turn 5: If you still control "Goblin Attack Force", you can manually change "Goblin Attack Force" to Attack Position.
◾ If "Goblin Attack Force's" attack is negated, it is not shifted to Defense Position at the end of the Battle Phase.

Tips:
• This card can be searched via Witch of the Black Forest and Reinforcement of the Army.
• Use Final Attack Orders or Skill Drain to stop this card from changing to Defense Position or in order to change it back to Attack Position. If you use Final Attack Orders, activate it after your opponent's monster attacks, that way the attack can't be stopped and your opponent will take damage.
• This card works well with Labyrinth of Nightmare, Guard Penalty, and Prevention Star."
• By equipping this card with Demotion prior to Synchro Summoning, this card's ATK will be added to that of Junk Warrior.
• Activate Weapon Change when it's in Defense Position (assuming it has survived; preferably after the above situation) so that it has 2300 DEF (or more if you increased its ATK with other cards) for the final turn that it's in Defense Position.
• Equip Mist Body to keep it alive in defence.
• This card can go well with Spark Blaster. Although this is a limited version.

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